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terms [2022/01/21 17:35] Sebastien leTouze [Table] |
terms [2022/01/25 19:56] (current) Bruno Duarte Da Silva Monteiro |
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====== Terms used in the Game Industry ====== | ====== Terms used in the Game Industry ====== | ||
{{tablelayout? | {{tablelayout? | ||
+ | ^ Name ^ Description ^ | ||
| Animatic | | Animatic | ||
- | | Animation, (3d bones based) | + | | 3D Animation, (bones/ |
| Animation Loop, | Animation Loops is a method of animation for gameplay animation where the animation should repeat itself. This technique require lots of testing ingame, in order to makes it blend but at the same time interesting | | Animation Loop, | Animation Loops is a method of animation for gameplay animation where the animation should repeat itself. This technique require lots of testing ingame, in order to makes it blend but at the same time interesting | ||
| Animator (Unity) | | Animator (Unity) |