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terms [2022/01/21 17:35]
Sebastien leTouze [Table]
terms [2022/01/25 19:56] (current)
Bruno Duarte Da Silva Monteiro
Line 1: Line 1:
 ====== Terms used in the Game Industry ====== ====== Terms used in the Game Industry ======
 {{tablelayout?rowsHeaderSource=Auto&tableSort=1&tableSearch=1}} {{tablelayout?rowsHeaderSource=Auto&tableSort=1&tableSearch=1}}
 +^ Name ^ Description ^
 | Animatic                       | An animatic is defined as a series of images played in sequence, often with a soundtrack. In essence, it's an animated storyboard                                                                                                                                                                                         | | Animatic                       | An animatic is defined as a series of images played in sequence, often with a soundtrack. In essence, it's an animated storyboard                                                                                                                                                                                         |
-| Animation, (3d bones based)    | 3D Animation based on bones is methode to animate characters and object with bones attached to mesh to deform parts of the mesh                                                                                                                                                                                           |+3D Animation, (bones/joints based)    | 3D Animation based on bones/joints is methode to animate characters and object with bones/joints attached to the mesh to deform parts of it                                                                                                                                                                                           |
 | Animation Loop,                | Animation Loops is a method of animation for gameplay animation where the animation should repeat itself. This technique require lots of testing ingame, in order to makes it blend but at the same time interesting                                                                                                      | | Animation Loop,                | Animation Loops is a method of animation for gameplay animation where the animation should repeat itself. This technique require lots of testing ingame, in order to makes it blend but at the same time interesting                                                                                                      |
 | Animator (Unity)               | The Animator of unity is a system that choose what animation to play within a character based of variables send by the program                                                                                                                                                                                            | | Animator (Unity)               | The Animator of unity is a system that choose what animation to play within a character based of variables send by the program                                                                                                                                                                                            |
terms.1642782940.txt.gz ยท Last modified: 2022/01/21 17:35 by Sebastien leTouze