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jobs:rigger [2022/01/21 16:53] Sebastien leTouze created |
jobs:rigger [2022/01/21 16:55] (current) Sebastien leTouze |
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The rigger creates the bones following the body shape of a character and then makes the skinning (skin) of specific parts from the character mesh to deform. | The rigger creates the bones following the body shape of a character and then makes the skinning (skin) of specific parts from the character mesh to deform. | ||
- | See also Animator | + | See also [[jobs: |